Underground Bunker


 

I used Maya, ZBrush, Crazy Bump, Photoshop, and the Unreal Engine to create this scene.

With this scene, I wanted to focus on decals. This is my first time getting them to work well. I've learned through this project that decals rely heavily on the lighting to look right (at least with the default decal settings). Another thing that's tough is placing overlapping decals just right, like for example, the small rocks decal and cracks decal, or the number 3 decal and hole-in-the-wall decal. However, I think it turned out nice in the end.